The “WebGL engine” is the core renderer that powers the web-based forms of the AAS WorldWide Telescope software system. While it underpins the WWT web client application, it is a reusable TypeScript framework that can be embedded in webpages or your own applications. Like this!
This manual is the detailed reference on its usage and behavior.
The Web manifestation of WWT has gone through several stages of evolution. These
stages include a Silverlight web client, a
<canvas>-based “HTML5” version, a
“WebGL” iteration, and gradual improvements in its modularization. We won’t
intentionally break the pre-WebGL versions, but there are no guarantees that
they will continue functioning going forward.