The “WebGL engine” is the core renderer that powers the web-based forms of the WorldWide Telescope software system. While it underpins the WWT web client application, it is a reusable TypeScript framework that can be embedded in webpages or your own applications. Like this!
This manual is the detailed reference on its usage and behavior.
Historical Note🔗
The Web manifestation of WWT has gone through several stages of evolution. These
stages include a Silverlight web client, a <canvas>
-based “HTML5” version, a
“WebGL” iteration, and gradual improvements in its modularization. We won’t
intentionally break the pre-WebGL versions, but there are no guarantees that
they will continue functioning going forward.